By now I have (for the most part) finished the nine Factions of Grim Hinterlands. That is, each cohort now has a leader, three different kinds of minions, and one elite model. I plan on adding one additional leader and minion to each faction, such as The Inquisitor and two Penitents for The Parish, or The Disciple and two or three Possessed for The Cult. For the model profiles, see Grim Hinterlands Profile and Scenario Cards

Anyways, here are the nine cohorts:

The Hunt

The Captain, Investigator, 2 Trackers, 2 Bloodhounds, 2 Guard

The Parish

The Patriarch, Vengeful Apparition, 2 Exorcists, 2 Crusaders, 3 Zealots

The Cult

The Heretic, Archfiend, 2 Initiates, 2 Imps, 2 Hellhounds

The Coven

The Enchantress, Bogbeast, 2 Woodwraiths, 2 Sisters of the Coven, 2 Murder of Crows

The Pack

The Outlaw/The Beast, Beast of the Woods, 2 Brigands, 2 Mooncursed, 2 Wolves

The Court

The Red Baroness, Varkolak, 2 Courtiers, 2 Blood Serfs, 3 Night Screechers

The Remnant

The Castellan, Reliquary Knight, 2 Gargoyles, 2 Sentinels, 2 Ghouls, 2 Occultists

The Crypt

The Gravecaller, Necromancer, 4 Revenants, 2 Graverobbers, 2 Spectres

The Academy

The Stitcher, Flesh Construct, 2 Assistants, 3 Stitched, 1 Berserker

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